import { Character, Artifact } from '../index.js' import lodash from 'lodash' import { attrMap, artisIdxMap } from './ProfileMeta.js' let MiaoData = { setAvatar (player, ds) { let char = Character.get(ds.id) let avatar = player.getAvatar(ds.id) let talentRet = MiaoData.getTalent(char.id, ds.skill) avatar.setAvatar({ level: ds.level, cons: ds.constellationNum || 0, fetter: ds.fetterLevel, costume: char.checkCostume(ds.costumeID) ? ds.costumeID : 0, elem: talentRet.elem, weapon: MiaoData.getWeapon(ds.weapon), talent: talentRet.talent, artis: MiaoData.getArtifact(ds.reliquary) }, 'miao') return avatar }, getWeapon (weapon) { return { name: weapon.name, level: weapon.level, promote: weapon.promoteLevel, affix: (weapon.affixLevel || 0) + 1 } }, getTalent (charid, data = {}) { let char = Character.get(charid) let { talentId = {}, talentElem = {}, talentKey = {} } = char.meta let elem = '' let idx = 0 let ret = {} lodash.forEach(data, (ds) => { let key if (talentId[ds.id]) { let tid = talentId[ds.id] key = talentKey[tid] elem = elem || talentElem[tid] ret[key] = { level: ds.level } } else { key = ['a', 'e', 'q'][idx++] ret[key] = ret[key] || { level: ds.level } } }) return { talent: ret, elem } }, getArtifact (data) { let ret = {} let get = function (d) { if (!d) { return [] } let name = d.name name = name.replace('FIGHT_PROP_', '') if (!attrMap[name]) { return [] } let value = d.value if (value && value < 1) { value = value * 100 } return { key: attrMap[name], value } } lodash.forEach(data, (ds) => { let sub = ds.appendAffix || [] let idx = artisIdxMap[ds.type] if (!idx) { return } ret[idx] = { name: ds.name, level: ds.level, main: get(ds.mainAffix), attrs: [ get(sub[0]), get(sub[1]), get(sub[2]), get(sub[3]) ] } }) return ret } } export default MiaoData