export const details = [{ title: '仙力助推下落攻击伤害提升值', dmg: ({ attr, cons }) => { return { avg: cons < 2 ? Math.min(attr.atk * 2, 9000) : Math.min(attr.atk * 4, 18000) } } }, { title: 'E释放伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: 'E一段跳冲击波伤害', params: { btt: 1 }, dmg: ({ talent }, dmg) => dmg(talent.e['闲云冲击波伤害'][0], 'a3') }, { title: 'E二段跳冲击波伤害', params: { btt: 2 }, dmg: ({ talent }, dmg) => dmg(talent.e['闲云冲击波伤害'][1], 'a3') }, { title: 'E三段跳冲击波伤害', params: { btt: 3 }, dmg: ({ talent }, dmg) => dmg(talent.e['闲云冲击波伤害'][2], 'a3') }, { title: 'Q释放伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: 'Q释放治疗量', dmg: ({ attr, talent }, { heal }) => heal(talent.q['治疗量2'][0] * attr.atk / 100 + talent.q['治疗量2'][1]) }, { title: 'Q持续治疗量', dmg: ({ attr, talent }, { heal }) => heal(talent.q['持续治疗量2'][0] * attr.atk / 100 + talent.q['持续治疗量2'][1]) }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg,heal' export const buffs = [{ title: '闲云天赋:Q后下落攻击坠地冲击造成的伤害提升[a3Plus]', sort: 9, data: { a3Plus: ({ attr, cons }) => cons < 2 ? Math.min(attr.atk * 2, 9000) : Math.min(attr.atk * 4, 18000) } }, { title: '闲云2命:施放E后,攻击力提升[atkPct]%', cons: 2, data: { atkPct: 20 } }, { check: ({ params }) => params.btt !== undefined, title: '闲云6命:施展了[buffCount]次步天梯,闲云冲击波的暴击伤害提升[a3Cdmg]%', cons: 6, data: { buffCount: ({ params }) => params.btt, a3Cdmg: ({ params }) => 15 + Math.floor(params.btt / 2) * 20 + Math.floor(params.btt / 3) * 35 } }] export const createdBy = 'liangshi'