import Base from './Base.js' import { Data } from '#miao' import { weaponData, weaponAbbr, weaponAlias, weaponType, weaponSet } from '../resources/meta/weapon/index.js' import lodash from 'lodash' class Weapon extends Base { constructor (name) { super(name) let meta = weaponData[name] if (!meta) { return false } let cache = this._getCache(`weapon:${name}`) if (cache) { return cache } this.id = meta.id this.name = meta.name this.meta = meta this.type = meta.type this.star = meta.star return this._cache() } get abbr () { return weaponAbbr[this.name] || this.name } get title () { return this.name } get img () { return `meta/weapon/${this.type}/${this.name}/icon.webp` } get imgs () { return { icon: `meta/weapon/${this.type}/${this.name}/icon.webp`, icon2: `meta/weapon/${this.type}/${this.name}/awaken.webp`, gacha: `meta/weapon/${this.type}/${this.name}/gacha.webp` } } get icon () { return this.img } get detail () { return this.getDetail() } get maxLv () { return this.star <= 2 ? 70 : 90 } get maxAffix () { let datas = this.detail?.affixData?.datas || {} return (datas['0'] && datas['0'][4]) ? 5 : 1 } static isWeaponSet (name) { return weaponSet.includes(name) } static get (name, type = '') { name = lodash.trim(name) if (weaponAlias[name]) { return new Weapon(weaponAlias[name]) } if (type) { let name2 = name + (weaponType[type] || type) if (weaponAlias[name2]) { return new Weapon(weaponAlias[name2]) } } return false } getDetail () { if (this._detail) { return this._detail } const path = 'resources/meta/weapon' try { this._detail = Data.readJSON(`${path}/${this.type}/${this.name}/data.json`,'miao') } catch (e) { console.log(e) } return this._detail } calcAttr (level, promote = -1) { let lvLeft = 1 let lvRight = 20 let lvStep = [1, 20, 40, 50, 60, 70, 80, 90] let currPromote = 0 for (let idx = 0; idx < lvStep.length - 1; idx++) { if (promote === -1 || (currPromote === promote)) { if (level >= lvStep[idx] && level <= lvStep[idx + 1]) { lvLeft = lvStep[idx] lvRight = lvStep[idx + 1] break } } currPromote++ } let wAttr = this?.detail?.attr || {} let wAtk = wAttr.atk || {} let valueLeft = wAtk[lvLeft + '+'] || wAtk[lvLeft] || {} let valueRight = wAtk[lvRight] || {} let atkBase = valueLeft * 1 + ((valueRight - valueLeft) * (level - lvLeft) / (lvRight - lvLeft)) let wBonus = wAttr.bonusData || {} valueLeft = wBonus[lvLeft + '+'] || wBonus[lvLeft] valueRight = wBonus[lvRight] let stepCount = Math.ceil((lvRight - lvLeft) / 5) let valueStep = (valueRight - valueLeft) / stepCount let value = valueLeft + (stepCount - Math.ceil((lvRight - level) / 5)) * valueStep return { atkBase, attr: { key: wAttr.bonusKey, value } } } getAffixInfo (affix) { let d = this.getDetail() let ad = this.detail.affixData let txt = ad.text lodash.forEach(ad.datas, (ds, idx) => { txt = txt.replace(`$[${idx}]`, ds[affix - 1]) }) return { name: d.name, star: d.star, desc: d.desc, imgs: this.imgs, affix, affixTitle: d.affixTitle, affixDetail: txt } } } export default Weapon