export const details = [{ title: '柔灯之匣一阶伤害', params: { e: true }, dmg: ({ talent }, dmg) => dmg(talent.e['柔灯之匣·一阶攻击伤害'], 'e') }, { title: '柔灯之匣二阶单枚伤害', params: { e: true }, dmg: ({ talent }, dmg) => dmg(talent.e['柔灯之匣·二阶攻击伤害2'][0], 'e') }, { title: '后台柔灯之匣二阶单枚', check: ({ weapon }) => weapon.name === '息灾', params: { e: true , off_field: true }, dmg: ({ talent }, dmg) => dmg(talent.e['柔灯之匣·二阶攻击伤害2'][0], 'e') }, { title: '天赋浸析伤害', params: { e: true }, dmg: ({ attr }, { basic }) => basic(attr.atk * 600 / 100, '') }, { title: '柔灯之匣三阶(Q)伤害', dmg: ({ talent }, dmg) => dmg(talent.q['柔灯之匣·三阶攻击伤害'], 'q') }, { title: 'Q完整对单', dmg: ({ talent , cons }, dmg) => { let q1 = dmg(talent.q['柔灯之匣·三阶攻击伤害'], 'q') let cons4 = cons >= 4 ? 12 : 4 return { dmg: q1.dmg * cons4, avg: q1.avg * cons4 } } }, { check: ({ cons }) => cons >= 6, title: 'Q后重击伤害', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '燃烧反应伤害', dmg: ({}, { reaction }) => reaction('burning') }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '艾梅莉埃天赋:基于攻击力,对处于燃烧状态下的敌人造成的伤害提升[dmg]%', data: { dmg: ({ attr }) => Math.min(36, attr.atk / 1000 * 15) } }, { check: ({ params }) => params.e === true, title: '艾梅莉埃1命:[淡香浸析] e与天赋造成的伤害提升[dmg]%', cons: 1, data: { dmg: 20 } }, { title: '艾梅莉埃2命:EQ命中的敌人草元素抗性降低[kx]%', cons: 2, data: { kx: 30 } }, { title: '艾梅莉埃6命:施放EQ时,普攻与重击造成的伤害提升[aPlus]', cons: 6, data: { aPlus: ({ attr }) => attr.atk * 300 / 100, a2Plus: ({ attr }) => attr.atk * 300 / 100 } }] export const createdBy = 'liangshi'