export const details = [{ title: '三岩E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '三岩Q伤害', dmg: ({ talent, attr, calc }, { basic }) => { let ret = talent.q['技能伤害'] * calc(attr.def) / 100 + attr.q.plus * 1 return basic(ret, 'q') } }, { title: '三岩Q每跳伤害', dmg: ({ talent, attr, calc }, { basic }) => { let ret = talent.q['岩晶崩破伤害'] * calc(attr.def) / 100 + attr.q.plus * 1 return basic(ret, 'q') } }, { title: 'Q每跳治疗', cons: 4, dmg: ({ attr, calc }, { heal }) => heal(0.5 * calc(attr.def)) }] export const mainAttr = 'atk,def,cpct,cdmg' export const buffs = [{ title: '五郎天赋:释放E或Q后防御力提高[defPlus],岩伤提高15%', data: { defPlus: ({ talent }) => talent.e['防御力提升'] * 1, dmg: 15 } }, { title: '五郎被动:释放E后防御力提高25%', data: { defPct: 25 } }, { title: '五郎4命:Q每跳回复防御力50%', cons: 4 }, { title: '五郎6命:三岩队伍提高40%岩伤', cons: 6, data: { dmg: 40 } }]