export const details = [{ title: '巨浪鲨鲨撕咬伤害', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * ( talent.e['鲨鲨撕咬基础伤害'] + talent.e['巨浪鲨鲨撕咬伤害额外提升'] ) / 100, 'a,nightsoul') }, { check: ({ cons }) => cons < 6, title: '巨浪鲨鲨撕咬蒸发', dmgKey: 'e', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * ( talent.e['鲨鲨撕咬基础伤害'] + talent.e['巨浪鲨鲨撕咬伤害额外提升'] ) / 100, 'a,nightsoul', 'vaporize') }, { check: ({ cons }) => cons >= 1, title: '强化巨浪鲨鲨撕咬蒸发', dmgKey: 'e', params: { cons1: true }, dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * ( talent.e['鲨鲨撕咬基础伤害'] + talent.e['巨浪鲨鲨撕咬伤害额外提升'] ) / 100, 'a,nightsoul', 'vaporize') }, { title: '爆瀑飞弹伤害', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.q['技能伤害'] / 100, 'q,nightsoul') }, { title: '爆瀑飞弹蒸发', dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.q['技能伤害'] / 100, 'q,nightsoul', 'vaporize') }] export const defParams = { Nightsoul: true } export const defDmgKey = 'e' export const mainAttr = 'hp,cpct,cdmg,mastery' export const buffs = [{ title: '踏鲨破浪:3层浪势充能使鲨鲨撕咬造成的伤害提升[aPlus]巨浪鲨鲨撕咬伤害额外提升[_aPlus]', sort: 9, data: { aPlus: ({ talent, calc, attr }) => calc(attr.hp) * talent.e['浪势充能伤害提升'] / 100 * 3 , _aPlus: ({ talent, calc, attr }) => calc(attr.hp) * talent.e['巨浪鲨鲨撕咬伤害额外提升'] / 100 } }, { title: '玛拉妮天赋:3层逐浪心得使爆瀑飞弹伤害提升[qPlus]', sort: 9, data: { qPlus: ({ calc, attr }) => calc(attr.hp) * 45 / 100 } }, { check: ({ params }) => params.cons1 === true, title: '玛拉妮1命:第一次巨浪鲨鲨撕咬及它所触发的鲨鲨飞弹造成的伤害提升[aPlus]', cons: 1, sort: 9, data: { aPlus: ({ calc, attr }) => calc(attr.hp) * 66 / 100 } }, { title: '玛拉妮4命:爆瀑飞弹造成的伤害提升[qDmg]%', cons: 4, data: { qDmg: 75 } } /* , { title: '幻境祝福:角色编入队伍后,生命值、攻击力与防御力提升[hpPct]%,该效果不论是否在幻想真境剧诗中都将生效。', data: { hpPct: 20, atkPct: 20, defPct: 20 } } */ ] export const createdBy = 'liangshi'