export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '天赋追加攻击', dmg: ({ talent }, dmg) => dmg(talent.t['追加攻击'], 't') }, { title: '天赋附加伤害', dmg: ({ talent }, dmg) => dmg(talent.t['回合附加伤害'], 't') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }] export const defDmgIdx = 4 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '彦卿天赋:智剑连心提高[cpct]%暴击率和[cdmg]%爆伤', data: { cpct: ({ talent }) => talent.t['暴击率提高'] * 100, cdmg: ({ talent }) => talent.t['爆伤提高'] * 100 } }, { title: '终结技:释放终结技提高60%暴击率,智剑连心提高爆伤[qCdmg]%', data: { qCpct: 60, qCdmg: ({ talent }) => talent.q['暴伤提高'] * 100 } }, { title: '彦卿4命:生命值大于80%时提高12%的冰抗穿透', cons: 4, data: { kx: 12 } }, { title: '行迹-轻吕:触发暴击时,速度提高10%', tree: 3, data: { speedPct: 10 } }, { title: '行迹-颂冰:攻击对冰属性弱点敌人额外造成等同于彦卿30%攻击力的冰属性附加伤害', tree: 1, data: { aPlus: ({ calc, attr }) => calc(attr.atk) * 0.3, ePlus: ({ calc, attr }) => calc(attr.atk) * 0.3, qPlus: ({ calc, attr }) => calc(attr.atk) * 0.3, tPlus: ({ calc, attr }) => calc(attr.atk) * 0.3 } }]