export const details = [{ title: '花筥箭激化伤害', params: { q: false,team:false }, dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', '超激化') }, { title: '单支藏蕴花矢伤害', params: { q: false,team:false }, dmg: ({ talent, cons }, dmg) => dmg(talent.a['藏蕴花矢伤害'], 'a2') }, { title: '二段重击总伤害', params: { q: false,team:false }, dmg: ({ talent, cons }, dmg) => { let d1 = dmg(talent.a['花筥箭伤害'], 'a2') let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2') let count = cons * 1 === 6 ? 5 : 4 return { dmg: d1.dmg + d2.dmg * count, avg: d1.avg + d2.avg * count } } }, { title: 'Q总伤害', params: { q: true }, dmg: ({ talent, cons }, dmg) => { return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q') } }, { title: '提万妲eQ3ae3a总激化伤害', params: { q: true,team:true }, dmg: ({ talent, cons }, dmg) => { let d1 = dmg(talent.a['花筥箭伤害'], 'a2', '超激化') let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2') let d3 = dmg(talent.a['藏蕴花矢伤害'], 'a2', '超激化') let q1 = dmg(talent.q['缠藤箭伤害'] , 'q', '超激化') let q2 = dmg(talent.q['缠藤箭伤害'] , 'q') let q3 = dmg(talent.q['次级缠藤箭伤害'] , 'q', '超激化') let q4 = dmg(talent.q['次级缠藤箭伤害'] , 'q') let count = cons * 1 === 6 ? 4 : 2 return { dmg: 3*(d1.dmg * count + d2.dmg * 6 + d3.dmg * 2) + q1.dmg * 2+ q2.dmg * 4+ q3.dmg * 2+ q4.dmg * 4, avg: 3*(d1.avg * count + d2.avg * 6 + d3.avg * 2) + q1.avg * 2+ q2.avg * 4+ q3.avg * 2+ q4.avg * 4 } } }] export const defParams = { q: true, team:true } // 10144 6794&10596 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defDmgIdx = 4 export const buffs = [{ title: '提纳里被动:发射花筥箭后,元素精通提升50点', data: { mastery: 50, qMastery: 0 } }, { title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%', sort: 5, data: { a2Dmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06), qDmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06) } }, { title: '提纳里1命:重击暴击率提高15%', cons: 1, data: { a2Cpct: 15 } }, { title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成', cons: 2, data: { dmg: 20 } }, { title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60', cons: 4, data: { mastery: ({ params }) => params.q ? 120 : 0 } }, { title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢', cons: 6 }, {check: ({ cons,params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击', data: { aDmg:16, a2Dmg:16, a3Dmg:16, atkPct:20 } }, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,精通[mastery]', data: { aDmg:16, a2Dmg:16, a3Dmg:16, atkPct:20, mastery:200 } }, {check: ({ cons,params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,精通[mastery]', data: { aDmg:32, a2Dmg:32, a3Dmg:32, atkPct:40, mastery:200 } }, {check: ({ cons,params }) => (cons >= 2&& params.team === true), title: '精5千夜草套纳西妲:增加精通[mastery](包括双草),减防[enemyDef]%,减抗[kx]%', data: { mastery: 398, enemyDef: 30, kx:30 } }, {check: ({ cons,params }) => (cons < 2&& params.team === true), title: '精1千夜草套纳西妲:增加精通[mastery](包括双草),减抗[kx]%', data: { mastery: 390, kx:30 } }]