export const details = [{ title: '点赞攻击力提升', dmg: ({ attr, talent, cons }) => { let baseAtk = attr.atk.base let pct = talent.q['攻击力加成比例'] if (cons >= 1) { pct += 20 } return { avg: baseAtk * pct / 100 } } }, { title: 'Q+点E总伤害', dmg: ({ attr, talent, cons }, dmg) => { let eDmg = dmg(talent.e['点按伤害'], 'e') let qDmg = dmg(talent.q['技能伤害'], 'q') return { avg: eDmg.avg + qDmg.avg, dmg: eDmg.dmg + qDmg.dmg } } }, { title: '点赞每跳治疗', dmg: ({ attr, calc, talent }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗2'][1] * 1) }] export const defDmgIdx = 1 export const mainAttr = 'atk,hp,cpct,cdmg' export const buffs = [{ cons: 1, title: '班尼特1命:Q攻击力提升比例提高20%' }, { cons: 6, title: '班尼特6命:获得15%火伤加成', data: { dmg: 15 } }]