export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害·主目标', dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e') }, { title: '战技伤害·副目标', dmg: ({ talent }, dmg) => dmg(talent.e['相邻目标伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '追击伤害', dmg: ({ talent }, dmg) => dmg(talent.t['追加攻击单次伤害'] * 3, 't') }] export const mainAttr = 'atk,cpct,cdmg,stance' export const defDmgIdx = 4 export const buffs = [{ title: '终结技-天罚贯身:终结技伤害提高[qDmg]%', data: { qDmg: ({ talent }) => talent.q['伤害提高上限'] * 100 } }, { title: '行迹-预兆机杼:基于击破特攻,提高造成的伤害[dmg]%', tree: 1, sort: 9, data: { dmg: ({ attr }) => Math.min(attr.stance, 240) } }, { title: '行迹-摧锋轴承:对韧性大于等于其自身上限50%的敌人,释放终结技造成的伤害提高[qDmg]%', tree: 2, data: { qDmg: 10 } }, { title: '雪衣1命:天赋的追加攻击造成的伤害提高[tDmg]%', cons: 1, data: { tDmg: 40 } }, { title: '雪衣4命:施放终结技时,击破特攻提高[stance]%,持续多个回合', cons: 4, data: { stance: 40 } }] export const createdBy = 'Aluxes'