import lodash from 'lodash' import { Cfg, Common, Data } from '#miao' import { RoleCombat, MysApi, Player } from '#miao.models' export async function RoleCombatSummary (e) { let isMatch = /^#(喵喵)(幻想|幻境|剧诗|幻想真境剧诗)(数据)?$/.test(e.original_msg || e.msg || '') if (!Cfg.get('roleCombat', false) && !isMatch) { return false } let mys = await MysApi.init(e, 'all') if (!mys || !mys.uid) { if (isMatch) { e.reply(`请绑定ck后再使用${e.original_msg || e.msg}`) } return false } let uid = mys.uid let player = Player.create(e) let resDetail, resRole try { resRole = await mys.getRoleCombat(true) let lvs = Data.getVal(resRole, 'data.0') // 检查是否查询到了幻想真境剧诗信息 // TODO: 有个 has_data,有个 has_detail_data // 注意可能出现 has_data 为 false,但是 has_detail_data 为 true 的情形 // 不知道怎么搞,分别做适配? if (!lvs || !lvs.has_detail_data) { e.reply('暂未获得本期幻想真境剧诗挑战数据...') return true } resDetail = await mys.getCharacter() if (!resDetail || !resRole || !resDetail.avatars || resDetail.avatars.length <= 3) { e.reply('角色信息获取失败') return true } delete resDetail._res delete resRole._res } catch (err) { // console.log(err); } // 更新player信息 player.setMysCharData(resDetail) if (resRole.data.length === 0) { e.reply('暂未获得本期深渊挑战数据...') return true } let role = new RoleCombat(resRole.data[0]) let roleData = role.getData() let ownAvatarIds = role.getOwnAvatars() let ownAvatarData = player.getAvatarData(ownAvatarIds) let otherAvatarData = role.getOtherAvatarsData() let avatarData = lodash.merge(ownAvatarData, otherAvatarData) return await Common.render('stat/role-summary', { role: roleData, avatars: avatarData, save_id: uid, uid }, { e, scale: 1.2 }) }