export const details = [{ title: 'E点按伤害', dmg: ({ talent }, dmg) => dmg(talent.e['喷发激流伤害'], 'e') }, { title: 'E点按伤害·蒸发', dmg: ({ talent }, dmg) => dmg(talent.e['喷发激流伤害'], 'e', 'vaporize') }, { title: 'E长按露滴伤害', params: { talentE1: true }, dmg: ({ talent }, dmg) => dmg(talent.e['露滴伤害'], 'e') }, { title: 'E长按结束伤害', params: { talentE2: true }, dmg: ({ talent }, dmg) => dmg(talent.e['喷发激流伤害'], 'e') }, { title: 'E长按结束伤害·蒸发', params: { talentE2: true }, dmg: ({ talent }, dmg) => dmg(talent.e['喷发激流伤害'], 'e', 'vaporize') }, { title: 'Q每跳伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: 'Q每跳伤害·蒸发', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize') }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,mastery,dmg' export const buffs = [{ title: '天赋E-水纹剑:长按E释放时,基于自身生命值上限的[_hpPct]%,提高伤害值[ePlus]', check: ({ params }) => params.talentE1 === true, data: { _hpPct: ({ talent }) => talent.e['充盈伤害增加'], ePlus: ({ talent, attr }) => talent.e['充盈伤害增加'] * attr.hp / 100 } }, { title: '天赋-澄明的净水:长按E时,根据消耗的生命值的45%,提高伤害值[ePlus]', check: ({ params }) => params.talentE2 === true, data: { ePlus: ({ attr }) => Math.min(5000, attr.hp * 0.24 * 0.45) } }, 'vaporize'] export const createdBy = 'Aluxes'