export const details = [{ title: 'E后重击伤害', params: { q: 1, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: 'Q单段伤害', params: { q: 1, team: false }, dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q') }, { title: 'Q总伤害', params: { q: 1, team: false }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q') }, { title: 'Q总伤害·超激化', params: { q: 1, team: false }, dmg: ({ talent }, dmg) => { let t1j = dmg(talent.q['技能伤害'], 'q', 'aggravate') let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', 'aggravate') let t2 = dmg(talent.q['连斩伤害'] / 8, 'q') let t3j = dmg(talent.q['最后一击伤害'], 'q', 'aggravate') return { dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg, avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg } } }, { title: '刻九万妲Q激化总伤', params: { q: 1, team: true }, dmg: ({ talent }, dmg) => { let t1j = dmg(talent.q['技能伤害'], 'q', 'aggravate') let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', 'aggravate') let t2 = dmg(talent.q['连斩伤害'] / 8, 'q') let t3j = dmg(talent.q['最后一击伤害'], 'q', 'aggravate') return { dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg, avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg } } }] export const defParams = { q: 1, team: true } export const defDmgIdx = 4 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '刻晴被动:释放Q获得15%暴击率', data: { qCpct: 15 } }, { title: '刻晴4命:触发雷元素相关反应提升攻击力25%', cons: 4, data: { atkPct: 25 } }, { title: '刻晴6命:4层获得24%雷伤加成', cons: 6, data: { dmg: 24 } }, { check: ({ cons, params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, { check: ({ params }) => params.team === true, title: '天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤', data: { atkPlus: 794.2, cdmg: 60 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '九条-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: ({ cons, params }) => (cons >= 2 && params.team === true), title: '千夜2命纳西妲:增加精通[mastery],减防[enemyDef]%', data: { mastery: 40, enemyDef: 30 } }, { check: ({ cons, params }) => (cons < 2 && params.team === true), title: '千夜0命纳西妲:增加精通[mastery]', data: { mastery: 40 } }, { check: ({ params }) => params.team === true, sort: 7, title: '纳西妲-净善摄受明论:Q范围内在场角色增加精通[mastery]', data: { mastery: 250 } }, 'aggravate']