export const details = [{ title: '断除烦恼炮总伤害', dmg: ({ talent, cons }, dmg) => dmg(talent.e['断除烦恼炮伤害'] + talent.e['售后服务弹伤害'] * (cons >= 1 ? 3 : 2), 'e') }, { title: 'Q每跳恢复生命', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗量2'][1] * 1) }] export const defDmgIdx = 1 export const mainAttr = 'atk,hp,cpct,cdmg' export const buffs = [{ title: '多莉1命:断除烦恼炮命中后增加一枚炮弹', cons: 1 }, { title: '多莉4命:角色生命值低于50%时,获得50%治疗加成', cons: 4, data: { healInc: 50 } }]