export const details = [{ title: 'E络命丝伤害', params: { q: false, team: false }, dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e') }, { title: 'E络命丝蒸发', params: { q: false, team: false }, dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发') }, { title: 'Q协同单段伤害', params: { q: true, team: false }, dmg: ({ talent, attr, calc, cons }, { basic }) => { return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q') } }, { check: ({ cons }) => cons < 6, dmgKey: 'q', title: '夜莫万EE双蒸7次连携', params: { q: true, team: true }, dmg: ({ talent, attr, calc, cons }, { basic }) => { let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发') let erming = basic(calc(attr.hp) * (14 / 100), 'q') let count = cons * 1 >= 2 ? 1 : 0 let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q') return { dmg: 2 * e_v.dmg + 4 * erming.dmg * count + 21 * q.dmg, avg: 2 * e_v.avg + 4 * erming.avg * count + 21 * q.avg } } }, { check: ({ cons }) => cons >= 6, dmgKey: 'q', title: '夜莫万6命EaEaaaa双蒸', params: { q: true, team: true }, dmg: ({ talent, attr, calc, cons }, { basic }) => { let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发') let erming = basic(calc(attr.hp) * (14 / 100), 'q') let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q') let a = basic(calc(attr.hp) * talent.a['破局矢伤害'] * 1.56 / 100, 'a2') return { dmg: 2 * e_v.dmg + 2 * erming.dmg + 15 * q.dmg + 5 * a.dmg, avg: 2 * e_v.avg + 2 * erming.avg + 15 * q.avg + 5 * a.avg } } }] export const defDmgKey = 'q' export const mainAttr = 'hp,cpct,cdmg,mastery' export const defParams = { q: true, team: true } export const buffs = [{ title: '夜兰被动:有3个不同元素类型角色时,夜兰生命值上限提高18%', data: { hpPct: 18 } }, { title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%', cons: 4, data: { hpPct: 40 } }, { title: '夜兰被动:Q持续过程中满层Buff下提高伤害50%', data: { dmg: ({ params }) => params.q ? 50 : 0 } }, { check: ({ cons, params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 2 && params.team === true), title: '千夜满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]', data: { dmg: 60, vaporize: 15, hpPct: 25, cpct: 15, mastery: 48 } }, { check: ({ cons, params }) => (cons < 2 && params.team === true), title: '千夜0命莫娜:获得[dmg]%增伤,双水,精通[mastery]', data: { dmg: 60, hpPct: 25, mastery: 48 } }, { check: ({ params , artis }) => params.team === true && artis.教官 !== 4 , title: '莫娜-教官:精通提升[mastery]', data: { mastery: 120 } },'vaporize']