export const details = [{ title: '锅巴单口伤害', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e') }, { title: '万达锅巴单口蒸发', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e', 'vaporize') }, { title: ' 旋火轮单次伤害', let i = 1, params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q') }, { title: '雷国旋火轮单次蒸发', let i = 1, let x = 2, params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q', 'vaporize') },{ title: '万达旋火轮单次蒸发', let i = 1, let x = 1, params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q', 'vaporize') }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defParams = { team: true } export const buffs = [{ cons: 1, title: '香菱1命:锅巴降低敌人火抗15', data: { kx: 15 } }, { check: i !== 1, title: '香菱6命:旋火轮持续期间获得15%火伤加成', cons: 6, data: { dmg: 15 } }, { check: ({ params }) => params.team === true, title: '风鹰宗室班:增加[atkPlus]点攻击力', data: { atkPlus: 1202.35 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: x == 2, title: '雷电将军增伤:获得[qDmg]%元素爆发增伤', data: { qDmg: 24 } },{ check: ({ cons, params }) => cons <= 1 && params.team === true && x == 1, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true && x == 1), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true && x == 1), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, { check: ({ params }) => params.team === true, title: '双火共鸣:攻击力提高[atkPct]%', data: { atkPct: 25 } }, 'vaporize']