export const details = [{ title: 'E普攻第一段激化', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', '超激化') }, { title: 'E突进激化', params: { e: true, q: false }, dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.e['突进攻击伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread') } }, { title: '3枚光幕单段', dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.e['1枚光幕攻击伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e') } }, { title: '3枚光幕单段激化', dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.e['1枚光幕攻击伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread') } }, { title: 'Q激化总伤-4段', params: { e: false, q: true }, dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.q['单次伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) let q = basic(td[0] * atk / 100 + td[1] * em / 100, 'q', 'spread') let q_spread = basic(td[0] * atk / 100 + td[1] * em / 100, 'q') return { dmg: q.dmg * 2 + q_spread.dmg * 2, avg: q.avg * 2 + q_spread.avg * 2 } } }, { title: 'Q激化总伤-10段', params: { e: false, q: true }, dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.q['单次伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) let q_spread = basic(td[0] * atk / 100 + td[1] * em / 100, 'q', 'spread') let q = basic(td[0] * atk / 100 + td[1] * em / 100, 'q') return { dmg: q.dmg * 6 + q_spread.dmg * 4, avg: q.avg * 6 + q_spread.avg * 4 } } }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defParams = { q: false, e: true } export const buffs = [{ title: '艾尔海森被动:基于元素精通提升EQ伤害[eDmg]%', data: { eDmg: ({ calc, attr }) => Math.min(100, (calc(attr.mastery)) * 0.1), qDmg: ({ calc, attr }) => Math.min(100, (calc(attr.mastery)) * 0.1) } }, { title: '海森2命:每1枚产生的琢光镜将使元素精通提升50点,默认3层', cons: 2, data: { mastery: 150 } }, { check: ({ params }) => params.q === false, title: '海森4命:每1枚产生的琢光镜将使草元素伤害提升10%,默认3层,不加成Q', cons: 4, data: { dmg: 30 } }, { check: ({ params }) => params.q === false, title: '艾尔海森六命:暴击率提升10%,暴击伤害提升70%,不加成Q', cons: 6, data: { cpct: 10, cdmg: 70 } }]