export const details = [{ title: 'E后普攻首段伤害', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') }, { check: ({ cons }) => cons >= 2, title: '2命血偿勒令回收伤害', dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, '') }, { title: 'Q伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: 'Q蒸发伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize') }, { title: '仆万班钟·普攻首段', params: { team1: true, BondOfLife: 200 }, dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') }, { title: '仆万班钟·Q伤害', params: { team1: true, BondOfLife: 200 }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '仆夜万班·普攻首段蒸发', params: { team2: true, BondOfLife: 200 }, dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', 'vaporize') }, { title: '仆夜万班·Q蒸发', params: { team2: true, BondOfLife: 200 }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize') }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg,mastery,dmg' export const defParams = ({ weapon }) => weapon.name === '赤月之形' ? { BondOfLife: 155 } : { BondOfLife: 130 }// 生命之契在此调整,请勿超过200 export const buffs = [{ title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]', data: { buffCount: ({ params }) => Math.min(params.BondOfLife, 200), aPlus: ({ talent, attr, params, cons }) => attr.atk * Math.min(params.BondOfLife, 200) / 100 * (cons >= 1 ? (talent.a['红死之宴提升'] + 100) : talent.a['红死之宴提升']) / 100 } }, { title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成', data: { dmg: 40 } }, { title: '阿蕾奇诺6命:Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%', cons: 6, data: { qPlus: ({ attr, params }) => attr.atk * Math.min(params.BondOfLife, 200) / 100 * 700 / 100, aCpct: 10, aCdmg: 70, qCpct: 10, qCdmg: 70 } }, { check: ({ params }) => params.team1 === true || params.team2 === true, title: '火共鸣:增加攻击[atkPct]%', data: { atkPct: 25 } }, { check: ({ params }) => params.team1 === true || params.team2 === true, title: '风鹰班:增加[atkPlus]点攻击力', data: { atkPlus: 1202.35 } }, { check: ({ params, artis }) => (params.team1 === true || params.team2 === true) && artis.昔日宗室之仪 !== 4, title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: ({ cons, params }) => cons <= 1 && (params.team1 === true || params.team2 === true), title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => cons < 6 && cons > 1 && (params.team1 === true || params.team2 === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => cons >= 6 && (params.team1 === true || params.team2 === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, { check: ({ params }) => params.team1 === true, title: '钟离:降低敌人[kx]%全抗', data: { kx: 20 } }, { check: ({ params }) => params.team2 === true, title: '夜兰:获得[dmg]%增伤', data: { dmg: 35 } }, 'vaporize'] export const createdBy = 'liangshi'