export const details = [{ title: '后台队友E伤害提升值', dmg: ({ attr, cons }) => { let cons1 = cons >= 1 ? 100 : 80 let count = cons >= 1 ? 3500 : 2800 return { avg: Math.max(0, Math.min(((attr.hp - 30000) / 1000 * cons1), count)) } } }, { title: '长按E弹跳伤害', dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['激愈水球伤害'] / 100, 'e') }, { title: '长按E弹跳治疗', dmg: ({ talent, attr }, { heal }) => heal((attr.hp * talent.e['激愈水球治疗量2'][0] / 100 + talent.e['激愈水球治疗量2'][1]) * 1.4) }, { title: 'Q单段伤害', dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.q['技能伤害'] / 100, 'q') }, { title: 'Q完整伤害', dmg: ({ talent, attr , cons }, { basic }) => { let q1 = basic(attr.hp * talent.q['技能伤害'] / 100, 'q') let cons4 = cons >= 4 ? 13 : 6 return { avg: q1.avg * cons4, dmg: q1.dmg * cons4 } } }, { title: '希芙双水 完整Q', params: { team: true }, dmg: ({ talent, attr , cons }, { basic }) => { let q1 = basic(attr.hp * talent.q['技能伤害'] / 100, 'q') let cons4 = cons >= 4 ? 13 : 6 return { avg: q1.avg * cons4, dmg: q1.dmg * cons4 } } }] export const defDmgIdx = 0 export const mainAttr = 'hp,cpct,cdmg,mastery,dmg' export const buffs = [{ title: '希格雯天赋:长按E使弹跳伤害提升[eDmg]%,治疗量提升10%', data: { eDmg: 5 * 2 } }, { title: '希格雯天赋:施放弹跳水疗法获得[dmg]%水元素伤害加成', data: { dmg: 8 } }, { title: '希格雯天赋:基于队伍中所有角色当前生命之契的总和,提升30%治疗量' }, { title: '希格雯2命:EQ中敌人的敌人水元素抗性降低[kx]%', cons: 2, data: { kx: 35 } }, { title: '希格雯6命:Q的暴击率提高[qCpct]%,暴击伤害提高[qCdmg]%', sort: 9, cons: 6, data: { qCpct: ({ attr }) => Math.min(20, attr.hp / 1000 * 0.4), qCdmg: ({ attr }) => Math.min(110, attr.hp / 1000 * 2.2) } }, { check: ({ params, cons }) => params.team === true, title: '双水Buff:生命值提高[hpPct]%', data: { hpPct: 25 } }, { check: ({ params, cons }) => params.team === true && cons <= 1, title: '0命芙宁娜:获得[dmg]%增伤', data: { dmg: 75 } }, { check: ({ params, cons }) => params.team === true && cons > 1, title: '2命芙宁娜:获得[dmg]%增伤', data: { dmg: 100 } }, 'vaporize'] export const createdBy = 'liangshi'