export const details = [{ title: "点赞攻击力提升", dmg: ({ attr, talent, cons }) => { let baseAtk = attr.atk.base; let pct = talent.q['攻击力加成比例']; if (cons >= 1) { pct += 20; } return { avg: baseAtk * pct / 100 } } }, { title: "Q+点E总伤害", dmg: ({ attr, talent, cons }, dmg) => { let eDmg = dmg(talent.e['点按伤害'], 'e'), qDmg = dmg(talent.q['技能伤害'], 'q'); return { avg: eDmg.avg + qDmg.avg, dmg: eDmg.dmg + qDmg.dmg } } }, { title: "点赞每跳治疗", dmg: ({ attr, calc, talent }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗2'][1] * 1) }]; export const defDmgIdx = 1; export const mainAttr = "atk,hp,cpct,cdmg"; export const buffs = [{ cons: 1, title: "班尼特1命:Q攻击力提升比例提高20%", }, { cons: 6, title: "班尼特6命:获得15%火伤加成", data: { dmg: 15 } }];