export const details = [{ title: '普攻首段伤害', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', 'phy') }, { title: 'E点按技能伤害', dmg: ({ talent }, dmg) => dmg(talent.e['点按技能伤害'], 'e') }, { title: 'E长按技能伤害', dmg: ({ talent }, dmg) => dmg(talent.e['长按技能伤害'], 'e') }, { title: 'Q协同攻击首段', dmg: ({ talent }, dmg) => dmg(talent.q['狼魂伤害'] * talent.a['一段伤害'] / 100, 'q') }] export const buffs = [{ title: '雷泽1命:获得元素球后8秒伤害提高10%', cons: 1, data: { dmg: 10, phy: 10 } }, { title: '雷泽2命:攻击生命值低于30%的敌人暴击率提高10%', cons: 2, data: { cpct: 10 } }, { title: '雷泽4命:E点按降低敌人防御力15%', cons: 4, data: { enemyDef: 15 } }]