export const details = [{ title: '风轮两立', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '开Q满被动E', params: { e: 1, layer: 5, team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '靖妖傩舞·首插', params: { layer: 1, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '靖妖傩舞·尾插', params: { layer: 5, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '魈珐闲芙·开Q满被动E', params: { e: 1, layer: 5, team: true }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '魈珐闲芙·开Q首插', params: { layer: 1, team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '魈珐闲芙·开Q尾插', params: { layer: 5, team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }] export const defDmgIdx = 6 export const mainAttr = 'atk,cpct,cdmg,dmg' export const defParams = { layer: 0, team: true } export const buffs = [{ title: '靖妖傩舞:下落攻击伤害提升[a3Dmg]%', data: { a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升'] } }, { title: '魈天赋:开Q后每3秒伤害提升5%,满层提高25%', data: { dmg: ({ params }) => params.layer * 5 } }, { title: '魈被动:3层E使E的伤害提高45%', data: { eDmg: ({ params }) => params.e ? 45 : 0 } }, { check: ({ params, cons }) => params.team === true && cons <= 1, title: '0命芙宁娜:获得[dmg]%增伤', data: { dmg: ({ params }) => params.layer * 15 } }, { check: ({ params, cons }) => params.team === true && cons > 1, title: '2命芙宁娜:获得[dmg]%增伤', data: { dmg: 100 } }, { check: ({ params, cons }) => params.team === true && cons <= 1, title: '0命精1鹤鸣闲云:获得[a3Dmg]%下落攻击增伤,[a3Plus]下落攻击伤害值加成,[a3Cpct]%下落攻击暴击率提高', data: { a3Dmg: 28, a3Plus: 9000, a3Cpct: 10 } }, { check: ({ params, cons }) => params.team === true && cons > 1 && cons < 6, title: '2命精1鹤鸣闲云:获得[a3Dmg]%下落攻击增伤,[a3Plus]下落攻击伤害值加成,[a3Cpct]%下落攻击暴击率提高', data: { a3Dmg: 28, a3Plus: 18000, a3Cpct: 10 } }, { check: ({ params, cons }) => params.team === true && cons >= 6, title: '2命精5鹤鸣闲云:获得[a3Dmg]%下落攻击增伤,[a3Plus]下落攻击伤害值加成,[a3Cpct]%下落攻击暴击率提高', data: { a3Dmg: 80, a3Plus: 18000, a3Cpct: 10 } }, { check: ({ params }) => params.team === true, title: '满命珐露珊:获得[dmg]%增伤,获得[kx]%减抗,获得[cdmg]%爆伤', data: { dmg: 40, kx: 30, cdmg: 40 } }]