export const details = [{ title: '迴猎贯鳞炮伤害', params: { Scalespiker: true }, dmg: ({ talent }, dmg) => dmg(talent.e['迴猎贯鳞炮伤害'], 'e,nightsoul') }, { check: ({ cons }) => cons >= 2, title: '2命首次猎贯鳞炮', params: { Scalespiker: true, cons2: true }, dmg: ({ talent }, dmg) => dmg(talent.e['迴猎贯鳞炮伤害'], 'e,nightsoul') }, { title: 'Q释放伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q,nightsoul') }, { title: 'Q龙息伤害', dmg: ({ talent }, dmg) => dmg(talent.q['龙息伤害'], 'q,nightsoul') }, { title: 'Q龙息激化', dmg: ({ talent }, dmg) => dmg(talent.q['龙息伤害'], 'q,nightsoul', 'spread') }] export const defParams = { Nightsoul: true } export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ check: ({ params }) => params.Scalespiker === true, title: '焰灵的契约:2层buff使迴猎贯鳞炮造成的伤害提高[ePlus]', data: { ePlus: ({ calc , attr }) => calc(attr.atk) * 320 / 100 * 2 } }, { check: ({ params }) => params.Scalespiker === true, title: '基尼奇1命:迴猎贯鳞炮的暴击伤害提升[eCdmg]%', cons: 1, data: { eCdmg: 100 } }, { title: '基尼奇2命:元素战技命中敌人使其草元素抗性降低[kx]%,首次猎贯鳞炮的伤害提升[eDmg]%', cons: 2, data: { kx: 30, eDmg: ({ params }) => params.cons2 === true ? 100 : 0 } }, { title: '基尼奇4命:向伟大圣龙致意造成的伤害提升[qDmg]%', cons: 4, data: { qDmg: 70 } }] export const createdBy = 'liangshi'