export const details = [{ title: 'Q每跳治疗量', dmg: ({ attr, calc, talent, cons }, { heal }) => { let num = talent.q['不倒貉貉治疗量2'][0] * calc(attr.atk) / 100 + talent.q['不倒貉貉治疗量2'][1] * 1 if (cons * 1 === 6) { num += Math.min(calc(attr.mastery) * 3, 6000) } return heal(num) } }, { title: '扩散反应伤害', dmg: ({}, { reaction }) => reaction('swirl') }] export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '早柚6命:基于精通提升Q [qPct]伤害,[_heal]治疗量', cons: 6, sort: 9, data: { qPct: ({ attr, calc }) => Math.min(calc(attr.mastery) * 0.002, 400), _heal: ({ attr, calc }) => Math.min(calc(attr.mastery) * 3, 6000) } }]