import { Cfg, Data } from '#miao' let { diyCfg } = await Data.importCfg('profile') import ProfileServ from './ProfileServ.js' import ProfileReq from './ProfileReq.js' import enkaApi from './api/EnkaApi.js' import miaoApi from './api/MiaoApi.js' import mggApi from './api/MggApi.js' import hutaoApi from './api/HutaoApi.js' import homoApi from './api/HomoApi.js' import avocadoApi from './api/AvocadoApi.js' import enkaHSRApi from './api/EnkaHSRApi.js' const apis = { miao: miaoApi, mgg: mggApi, enka: enkaApi, hutao: hutaoApi, homo: homoApi, avocado: avocadoApi, enkaHSR: enkaHSRApi } const servs = {} const Serv = { // 根据UID获取 ProfileServ getServ(uid, game = 'gs') { let token = diyCfg?.miaoApi?.token let qq = diyCfg?.miaoApi?.qq let hasToken = !!(qq && token && token.length === 32 && !/^test/.test(token)) let isGs = game === 'gs' // 根据uid判断当前服务器类型。官服0 B服1 国际2 let uidPrefix = uid.toString() if (uidPrefix.length == 10) { uidPrefix = uidPrefix.slice(0, 2) } else { uidPrefix = uidPrefix.slice(0, 1) } let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 18: 2, 9: 2 }[uidPrefix] // 获取原神、星铁对应服务选择的配置 let servCfg = (Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0') || '0').toString() let servIdx = servCfg[servType] || servCfg[0] || '0' // 设置为自动或1时,如果具备token则使用miao if ((servIdx === '0' || servIdx === '1') && hasToken) { return Serv.serv('miao') } // 如果指定了序号,则返回对应服务。0和1已前置判断 // 原神:0自动,1喵,2Enka,3Mgg, 4:Hutao // 星铁:0自动,1喵,2Mihomo,3Avocado, 4EnkaHSR let servKey = isGs ? { 2: 'enka', 3: 'mgg', 4: 'hutao' } : { 2: 'homo', 3: 'avocado', 4: 'enkaHSR' } if (servKey[servIdx]) { return Serv.serv(servKey[servIdx]) } // 设置为0或无token,使用返回默认的serv。官服0 B服1 国际2 let defServKey = isGs ? ['mgg', 'mgg', 'enka'] : ['homo', 'homo', 'homo'] return Serv.serv(defServKey[servType]) }, // 根据key获取ProfileServ serv(key) { if (!servs[key]) { servs[key] = new ProfileServ(apis[key]) } return servs[key] }, // 发起请求 async req(e, player) { let req = ProfileReq.create(e, player.game) if (!req) { return false } let serv = Serv.getServ(e.uid || player.uid, player.game) let { uid } = player try { player._update = [] await req.requestProfile(player, serv, player.game) return player._update?.length || 0 } catch (err) { if (!e._isReplyed) { e.reply(`UID:${uid}更新面板失败,更新服务:${serv.name}`) } console.log(err) return false } } } export default Serv