export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害(扩散)', dmg: ({ talent }, dmg) => dmg(talent.e['目标伤害'] + talent.e['相邻目标伤害'] * 2, 'e') }, { title: '灼烧持续伤害', dmg: ({ talent, cons }, dmg) => { const dotPlus = cons >= 2 ? 0.4 : 0 return dmg(talent.e['持续伤害'] + dotPlus, 'dot', 'skillDot') } }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '终结技+引爆dot伤害', dmg: ({ talent, cons }, dmg) => { let qDmg = dmg(talent.q['技能伤害'], 'q') const dotPlus = cons >= 2 ? 0.4 : 0 let dotDmg = dmg((talent.e['持续伤害'] + dotPlus) * talent.q['灼烧伤害比例'], 'dot', 'skillDot') return { dmg: qDmg.dmg + dotDmg.avg, avg: qDmg.avg + dotDmg.avg } } }] export const defDmgIdx = 2 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '天赋-古来君子养艺人:3层【吞火】状态下目标受到的伤害提高[enemydmg]%', check: ({ cons }) => cons < 6, data: { enemydmg: ({ talent }) => talent.t['伤害提高'] * 100 * 3 } }, { title: '天赋-古来君子养艺人:4层【吞火】状态下目标受到的伤害提高[enemydmg]%', cons: 6, data: { enemydmg: ({ talent }) => talent.t['伤害提高'] * 100 * 4 } }, { title: '行迹-逾锋:对陷入灼烧状态的地方目标造成的伤害提高[dmg]%', tree: 3, data: { dmg: 20 } }, { title: '桂乃芬2命:目标处于灼烧状态时,持续伤害倍率提升40%', cons: 2 }] export const createdBy = 'Aluxes'