export const details = [{ title: 'E后重击伤害', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: 'Q单段伤害', dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q') }, { title: 'Q总伤害', params: { q: 1 }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q') }, { title: 'Q总伤害·超激化', params: { q: 1 }, dmg: ({ talent }, dmg) => { let t1j = dmg(talent.q['技能伤害'], 'q', '超激化') let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化') let t2 = dmg(talent.q['连斩伤害'] / 8, 'q') let t3j = dmg(talent.q['最后一击伤害'], 'q', '超激化') return { dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg, avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg } } }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '刻晴被动:释放Q获得15%暴击率', data: { qCpct: 15 } }, { title: '刻晴4命:触发雷元素相关反应提升攻击力25%', cons: 4, data: { atkPct: 25 } }, { title: '刻晴6命:4层获得24%雷伤加成', cons: 6, data: { dmg: 24 } }, 'aggravate']