{ "id": 10000087, "name": "那维莱特", "abbr": "那维", "title": "谕告的潮音", "star": 5, "elem": "hydro", "allegiance": "枫丹廷", "weapon": "catalyst", "birth": "12-18", "astro": "原海巨灵座", "desc": "枫丹的最高审判官,因其无懈可击的「秉公无私」而闻名。", "cncv": "桑毓泽", "jpcv": "神谷浩史", "costume": false, "ver": 1, "baseAttr": { "hp": 14695, "atk": 208.32, "def": 576.42 }, "growAttr": { "key": "cdmg", "value": 38.4 }, "talentId": { "10871": "a", "10872": "e", "10875": "q" }, "talentCons": { "a": 3, "e": 0, "q": 5 }, "materials": { "gem": "涤净青金", "boss": "原海麟角", "specialty": "幽光星星", "normal": "异色结晶石", "talent": "「公平」的哲学", "weekly": "亘古树海之一瞬" }, "eta": 1695780000000, "talent": { "a": { "id": 8731, "name": "普通攻击·如水从平", "desc": [ "

普通攻击

", "轻挥权杖,驱动浪涛进行至多三段的攻击,造成水元素伤害。", "

重击蓄力·诉论心证

", "蓄力时,那维莱特汇聚源水之力,逐渐构成仲裁的徽记。在这种状态下,那维莱特能够进行移动与改变朝向,并吸收一定范围内的源水之滴。", "每吸收一枚源水之滴,都会加快徽记形成的速度,并为那维莱特恢复生命值。", "停止蓄力时,若徽记尚不完满,将进行重击;若已经完满,则将转为进行重击·衡平推裁。", "

重击

", "消耗一定体力,以迸发的水环猛击敌人,造成水元素范围伤害。", "

重击·衡平推裁

", "释放汹涌的洪流,对前方直线区域内的敌人持续造成水元素范围伤害。", "重击·衡平推裁不消耗体力,持续3秒。", "若生命值高于50%,那维莱特在施放时将持续消耗生命值。", "

下落攻击

", "凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成水元素范围伤害。" ], "tables": [ { "name": "一段伤害", "unit": "", "isSame": false, "values": [ "54.58%", "58.67%", "62.76%", "68.22%", "72.31%", "76.41%", "81.87%", "87.32%", "92.78%", "98.24%", "103.7%", "109.15%", "115.98%", "122.8%", "129.62%" ] }, { "name": "二段伤害", "unit": "", "isSame": false, "values": [ "46.25%", "49.71%", "53.18%", "57.81%", "61.28%", "64.74%", "69.37%", "73.99%", "78.62%", "83.24%", "87.87%", "92.49%", "98.27%", "104.05%", "109.83%" ] }, { "name": "三段伤害", "unit": "", "isSame": false, "values": [ "72.34%", "77.76%", "83.19%", "90.42%", "95.85%", "101.27%", "108.51%", "115.74%", "122.97%", "130.21%", "137.44%", "144.68%", "153.72%", "162.76%", "171.8%" ] }, { "name": "重击伤害", "unit": "", "isSame": false, "values": [ "136.8%", "147.06%", "157.32%", "171%", "181.26%", "191.52%", "205.2%", "218.88%", "232.56%", "246.24%", "259.92%", "273.6%", "290.7%", "307.8%", "324.9%" ] }, { "name": "重击体力消耗", "unit": "", "isSame": true, "values": [ "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点", "50点" ] }, { "name": "重击·衡平推裁持续伤害", "unit": "生命值上限", "isSame": false, "values": [ "7.32%", "7.91%", "8.51%", "9.36%", "9.96%", "10.64%", "11.57%", "12.51%", "13.45%", "14.47%", "15.49%", "16.51%", "17.53%", "18.55%", "19.57%" ] }, { "name": "恢复生命值", "unit": "", "isSame": false, "values": [ "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚", "16%HP / 枚" ] }, { "name": "损失生命值", "unit": "", "isSame": false, "values": [ "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒", "8%HP / 0.5秒" ] }, { "name": "下坠期间伤害", "unit": "", "isSame": false, "values": [ "56.83%", "61.45%", "66.08%", "72.69%", "77.31%", "82.6%", "89.87%", "97.14%", "104.41%", "112.34%", "120.27%", "128.2%", "136.12%", "144.05%", "151.98%" ] }, { "name": "低空/高空坠地冲击伤害", "unit": "", "isSame": false, "values": [ "113.63% / 141.93%", "122.88% / 153.49%", "132.13% / 165.04%", "145.35% / 181.54%", "154.59% / 193.1%", "165.16% / 206.3%", "179.7% / 224.45%", "194.23% / 242.61%", "208.77% / 260.76%", "224.62% / 280.57%", "240.48% / 300.37%", "256.34% / 320.18%", "272.19% / 339.98%", "288.05% / 359.79%", "303.9% / 379.59%" ] }, { "name": "低空/高空坠地冲击伤害", "unit": "", "isSame": false, "values": [ "113.63% / 141.93%", "122.88% / 153.49%", "132.13% / 165.04%", "145.35% / 181.54%", "154.59% / 193.1%", "165.16% / 206.3%", "179.7% / 224.45%", "194.23% / 242.61%", "208.77% / 260.76%", "224.62% / 280.57%", "240.48% / 300.37%", "256.34% / 320.18%", "272.19% / 339.98%", "288.05% / 359.79%", "303.9% / 379.59%" ] } ] }, "e": { "id": 8732, "name": "泪水啊,我必偿还", "desc": [ "降下汹涌的水瀑,基于那维莱特的生命值上限,对前方的敌人造成水元素范围伤害,命中敌人后,将在敌人附近产生3枚源水之滴。", "

始基力:芒性

", "每隔一段时间,在降下汹涌的水瀑后,将降下穿透敌人的灵息之刺,造成具有芒性的水元素伤害。", "「法律可以遏制诸般罪行,但它并不能消除罪恶本身。」" ], "tables": [ { "name": "技能伤害", "unit": "生命值上限", "isSame": false, "values": [ "12.86%", "13.83%", "14.79%", "16.08%", "17.04%", "18.01%", "19.3%", "20.58%", "21.87%", "23.16%", "24.44%", "25.73%", "27.34%", "28.94%", "30.55%" ] }, { "name": "灵息之刺伤害", "unit": "", "isSame": false, "values": [ "20.8%", "22.36%", "23.92%", "26%", "27.56%", "29.12%", "31.2%", "33.28%", "35.36%", "37.44%", "39.52%", "41.6%", "44.2%", "46.8%", "49.4%" ] }, { "name": "灵息之刺间隔", "unit": "", "isSame": true, "values": [ "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒" ] }, { "name": "源水之滴持续时间", "unit": "", "isSame": true, "values": [ "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒" ] } ] }, "q": { "id": 8739, "name": "潮水啊,我已归来", "desc": [ "释放迸发的骇浪,基于那维莱特的生命值上限,造成水元素范围伤害,短暂间隔后,在附近降下2道水瀑,造成范围较小的水元素伤害,并在前方一定范围内产生6枚源水之滴。", "「法律在颁布后方才成立,而在此之上,自然的法则从亘古以来便约束着全部的种类与世代。」" ], "tables": [ { "name": "技能伤害", "unit": "生命值上限", "isSame": false, "values": [ "22.26%", "23.93%", "25.6%", "27.82%", "29.49%", "31.16%", "33.39%", "35.61%", "37.84%", "40.06%", "42.29%", "44.52%", "47.3%", "50.08%", "52.86%" ] }, { "name": "水瀑伤害", "unit": "生命值上限", "isSame": false, "values": [ "9.11%", "9.79%", "10.47%", "11.38%", "12.06%", "12.75%", "13.66%", "14.57%", "15.48%", "16.39%", "17.3%", "18.21%", "19.35%", "20.49%", "21.63%" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒", "18秒" ] }, { "name": "元素能量", "unit": "", "isSame": true, "values": [ "70", "70", "70", "70", "70", "70", "70", "70", "70", "70", "70", "70", "70", "70", "70" ] } ] } }, "talentData": { "a": { "一段伤害": [ 54.58, 58.67, 62.76, 68.22, 72.31, 76.41, 81.87, 87.32, 92.78, 98.24, 103.7, 109.15, 115.98, 122.8, 129.62 ], "二段伤害": [ 46.25, 49.71, 53.18, 57.81, 61.28, 64.74, 69.37, 73.99, 78.62, 83.24, 87.87, 92.49, 98.27, 104.05, 109.83 ], "三段伤害": [ 72.34, 77.76, 83.19, 90.42, 95.85, 101.27, 108.51, 115.74, 122.97, 130.21, 137.44, 144.68, 153.72, 162.76, 171.8 ], "重击伤害": [ 136.8, 147.06, 157.32, 171, 181.26, 191.52, 205.2, 218.88, 232.56, 246.24, 259.92, 273.6, 290.7, 307.8, 324.9 ], "重击·衡平推裁持续伤害": [ 7.32, 7.91, 8.51, 9.36, 9.96, 10.64, 11.57, 12.51, 13.45, 14.47, 15.49, 16.51, 17.53, 18.55, 19.57 ], "恢复生命值": [ [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ] ], "恢复生命值2": [ [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ], [ 16, 0 ] ], "损失生命值": [ [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ] ], "损失生命值2": [ [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ], [ 8, 0.5 ] ], "下坠期间伤害": [ 56.83, 61.45, 66.08, 72.69, 77.31, 82.6, 89.87, 97.14, 104.41, 112.34, 120.27, 128.2, 136.12, 144.05, 151.98 ], "低空/高空坠地冲击伤害": [ [ 113.63, 141.93 ], [ 122.88, 153.49 ], [ 132.13, 165.04 ], [ 145.35, 181.54 ], [ 154.59, 193.1 ], [ 165.16, 206.3 ], [ 179.7, 224.45 ], [ 194.23, 242.61 ], [ 208.77, 260.76 ], [ 224.62, 280.57 ], [ 240.48, 300.37 ], [ 256.34, 320.18 ], [ 272.19, 339.98 ], [ 288.05, 359.79 ], [ 303.9, 379.59 ], [ 113.63, 141.93 ], [ 122.88, 153.49 ], [ 132.13, 165.04 ], [ 145.35, 181.54 ], [ 154.59, 193.1 ], [ 165.16, 206.3 ], [ 179.7, 224.45 ], [ 194.23, 242.61 ], [ 208.77, 260.76 ], [ 224.62, 280.57 ], [ 240.48, 300.37 ], [ 256.34, 320.18 ], [ 272.19, 339.98 ], [ 288.05, 359.79 ], [ 303.9, 379.59 ] ], "低空/高空坠地冲击伤害2": [ [ 113.63, 141.93 ], [ 122.88, 153.49 ], [ 132.13, 165.04 ], [ 145.35, 181.54 ], [ 154.59, 193.1 ], [ 165.16, 206.3 ], [ 179.7, 224.45 ], [ 194.23, 242.61 ], [ 208.77, 260.76 ], [ 224.62, 280.57 ], [ 240.48, 300.37 ], [ 256.34, 320.18 ], [ 272.19, 339.98 ], [ 288.05, 359.79 ], [ 303.9, 379.59 ], [ 113.63, 141.93 ], [ 122.88, 153.49 ], [ 132.13, 165.04 ], [ 145.35, 181.54 ], [ 154.59, 193.1 ], [ 165.16, 206.3 ], [ 179.7, 224.45 ], [ 194.23, 242.61 ], [ 208.77, 260.76 ], [ 224.62, 280.57 ], [ 240.48, 300.37 ], [ 256.34, 320.18 ], [ 272.19, 339.98 ], [ 288.05, 359.79 ], [ 303.9, 379.59 ] ] }, "e": { "技能伤害": [ 12.86, 13.83, 14.79, 16.08, 17.04, 18.01, 19.3, 20.58, 21.87, 23.16, 24.44, 25.73, 27.34, 28.94, 30.55 ], "灵息之刺伤害": [ 20.8, 22.36, 23.92, 26, 27.56, 29.12, 31.2, 33.28, 35.36, 37.44, 39.52, 41.6, 44.2, 46.8, 49.4 ] }, "q": { "技能伤害": [ 22.26, 23.93, 25.6, 27.82, 29.49, 31.16, 33.39, 35.61, 37.84, 40.06, 42.29, 44.52, 47.3, 50.08, 52.86 ], "水瀑伤害": [ 9.11, 9.79, 10.47, 11.38, 12.06, 12.75, 13.66, 14.57, 15.48, 16.39, 17.3, 18.21, 19.35, 20.49, 21.63 ] } }, "cons": { "1": { "name": "尊荣的创定", "desc": [ "那维莱特登场时,获得一层固有天赋「古海孑遗的权柄」的「遗龙之荣」。需要解锁固有天赋「古海孑遗的权柄」。", "此外,进行重击蓄力·诉论心证与重击·衡平推裁时,提高那维莱特的抗打断能力。" ] }, "2": { "name": "律法的命诫", "desc": [ "固有天赋「古海孑遗的权柄」获得强化:每存在一层「遗龙之荣」,就使重击·衡平推裁的暴击伤害提升14%,至多通过这种方式提升42%。", "需要解锁固有天赋「古海孑遗的权柄」。" ] }, "3": { "name": "溯古的拟制", "desc": [ "普通攻击·如水从平的技能等级提高3级。", "至多提升至15级。" ] }, "4": { "name": "悲悯的冠冕", "desc": [ "那维莱特处于当前场上并受到治疗时,将产生1枚源水之滴。此效果每4秒至多触发一次。" ] }, "5": { "name": "公理的决裁", "desc": [ "潮水啊,我已归来的技能等级提高3级。", "至多提升至15级。" ] }, "6": { "name": "忿怒的报偿", "desc": [ "施放重击·衡平推裁时,那维莱特可以吸收附近一定范围内的源水之滴,每吸收一枚源水之滴,都将使重击·衡平推裁的持续时间延长1秒。", "此外,重击·衡平推裁命中敌人时,每2秒,将额外释放两道洪流,每道洪流造成相当于那维莱特生命值上限10%的水元素伤害。通过这种方式造成的伤害视为重击·衡平推裁造成的伤害。" ] } }, "passive": [ { "name": "汇聚如浪潮一般", "desc": [ "队伍中自己的角色进行水下冲刺时,移动速度提升15%。", "无法与效果完全相同的固有天赋叠加。" ] }, { "name": "古海孑遗的权柄", "desc": [ "队伍中的角色对敌人触发蒸发、冻结、感电、绽放、水元素扩散或水元素结晶反应时,将为那维莱特产生持续30秒,至多叠加3层的「遗龙之荣」效果,使重击·衡平推裁造成原本110%/125%/160%的伤害。", "每种元素反应产生的「遗龙之荣」分别独立存在。" ] }, { "name": "至高仲裁的纪律", "desc": [ "基于当前生命值超出生命值上限30%的部分,每1%使那维莱特获得0.6%水元素伤害加成,通过这种方式,至多提升30%。" ] } ], "attr": { "keys": [ "hpBase", "atkBase", "defBase", "cdmg" ], "details": { "1": [ 1144, 16.22, 44.87, 0 ], "20": [ 2967, 42.07, 116.4, 0 ], "40": [ 5908, 83.76, 231.74, 0 ], "50": [ 7599, 107.73, 298.07, 9.6 ], "60": [ 9533, 135.14, 373.92, 19.2 ], "70": [ 11243, 159.39, 441.02, 19.2 ], "80": [ 12965, 183.8, 508.56, 28.8 ], "90": [ 14695, 208.32, 576.42, 38.4 ], "20+": [ 3948, 55.97, 154.87, 0 ], "40+": [ 6605, 93.63, 259.08, 9.6 ], "50+": [ 8528, 120.9, 334.52, 19.2 ], "60+": [ 10230, 145.02, 401.26, 19.2 ], "70+": [ 11940, 169.27, 468.35, 28.8 ], "80+": [ 13662, 193.68, 535.9, 38.4 ] } } }