import lodash from 'lodash' import { Format } from '../../components/index.js' import { attrNameMap, mainAttr, subAttr, attrMap } from '../../resources/meta/artifact/artis-mark.js' let ArtisMark = { formatAttr (ds) { if (!ds) { return {} } if (lodash.isArray(ds) && ds[0] && ds[1]) { return { title: ds[0], value: ds[1] } } if (!ds.value) { return {} } return { title: ds.title || ds.name || ds.key || ds.id || '', value: ds.value || '' } }, /** * 格式化圣遗物词条 * @param ds * @param markCfg * @param isMain * @returns {{title: *, value: string}|*[]} */ formatArti (ds, markCfg = false, isMain = false) { if (ds[0] && ds[0].title) { let ret = [] lodash.forEach(ds, (d) => { ret.push(ArtisMark.formatArti(d, markCfg, isMain)) }) return ret } let title = ds.title || ds[0] let key = '' let val = ds.value || ds[1] let value = val let num = ds.value || ds[1] if (!title || title === 'undefined') { return {} } if (/伤害加成/.test(title) && val < 1) { val = Format.pct(val * 100) num = num * 100 } else if (/伤害加成|大|暴|充能|治疗/.test(title)) { val = Format.pct(val) } else { val = Format.comma(val, 1) } if (/元素伤害加成/.test(title)) { title = title.replace('元素伤害', '伤') key = 'dmg' } else if (title === '物理伤害加成') { title = '物伤加成' key = 'phy' } key = key || attrNameMap[title] let ret = { title, value: val } if (!isMain) { ret.upNum = ArtisMark.getIncNum(title, value) } if (markCfg) { let mark = markCfg[key] * num if (isMain) { mark = mark / 4 + 0.01 } ret.mark = Format.comma(mark || 0) ret._mark = mark || 0 } return ret }, getIncNum (title, value) { let cfg = attrNameMap[title] && attrMap[attrNameMap[title]] if (cfg && cfg.value && cfg.valueMin) { let min = Math.ceil((value / cfg.value).toFixed(1) * 1) let max = Math.floor((value / cfg.valueMin).toFixed(1) * 1) let avg = Math.round(value / (cfg.value + cfg.valueMin) * 2) return Math.max(min, Math.min(max, avg)) } return 0 }, getMarkClass (mark) { let pct = mark let scoreMap = [['D', 10], ['C', 16.5], ['B', 23.1], ['A', 29.7], ['S', 36.3], ['SS', 42.9], ['SSS', 49.5], ['ACE', 56.1], ['ACE²', 66]] for (let idx = 0; idx < scoreMap.length; idx++) { if (pct < scoreMap[idx][1]) { return scoreMap[idx][0] } } }, getMark (charCfg, posIdx, mainAttr, subAttr) { let ret = 0 let { mark, maxMark, weight } = charCfg let mAttr = ArtisMark.getAttr(mainAttr) let fixPct = 1 if (posIdx >= 3) { fixPct = Math.max(0, Math.min(1, (weight[mAttr] || 0) / (maxMark['m' + posIdx]))) ret += ArtisMark.getAttrMark(mark, mainAttr) / 4 } lodash.forEach(subAttr, (ds) => { ret += ArtisMark.getAttrMark(mark, ds) }) return ret * (1 + fixPct) / 2 / maxMark[posIdx] * 66 }, getAttr (ds) { let title = ds.title || ds[0] || '' let attr = attrNameMap[title] if (/元素伤害/.test(title)) { attr = 'dmg' } else if (/物理|物伤/.test(title)) { attr = 'phy' } return attr }, getAttrMark (attrMark, ds) { if (!ds) { return 0 } let attr = ArtisMark.getAttr(ds) if (!attr) { return 0 } let val = ds.value || ds[1] return (attrMark[attr] || 0) * val }, getMaxMark (attrs) { let ret = {} for (let idx = 1; idx <= 5; idx++) { let totalMark = 0 let mMark = 0 let mAttr = '' if (idx === 1) { mAttr = 'hpPlus' } else if (idx === 2) { mAttr = 'atkPlus' } else if (idx >= 3) { mAttr = ArtisMark.getMaxAttr(attrs, mainAttr[idx])[0] mMark = attrs[mAttr].fixWeight totalMark += attrs[mAttr].fixWeight * 2 } let sAttr = ArtisMark.getMaxAttr(attrs, subAttr, 4, mAttr) lodash.forEach(sAttr, (attr, aIdx) => { totalMark += attrs[attr].fixWeight * (aIdx === 0 ? 6 : 1) }) ret[idx] = totalMark ret['m' + idx] = mMark } return ret }, getMaxAttr (attrs = {}, list2 = [], maxLen = 1, banAttr = '') { let tmp = [] lodash.forEach(list2, (attr) => { if (attr === banAttr) return if (!attrs[attr]) return tmp.push({ attr, mark: attrs[attr].fixWeight }) }) tmp = lodash.sortBy(tmp, 'mark') tmp = tmp.reverse() let ret = [] lodash.forEach(tmp, (ds) => ret.push(ds.attr)) return ret.slice(0, maxLen) } } export default ArtisMark