export const details = [{ title: '风轮两立', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '满层被动E', params: { e: 1 }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '靖妖傩舞·首插', params: { layer: 1 }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '靖妖傩舞·尾插', params: { layer: 5 }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg' export const defParams = { layer: 0 } export const buffs = [{ title: '靖妖傩舞:下落攻击伤害提升[a3Dmg]%', data: { a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升'] } }, { title: '魈天赋:开Q后每3秒伤害提升5%,满层提高25%', data: { dmg: ({ params }) => params.layer * 5 } }, { title: '魈被动:3层E使E的伤害提高45%', data: { eDmg: ({ params }) => params.e ? 45 : 0 } }]