export const details = [{ title: 'E点按拍照伤害', dmg: ({ talent }, dmg) => dmg(talent.e['点按拍照伤害'], 'e') }, { title: 'E长按拍照伤害', dmg: ({ talent }, dmg) => dmg(talent.e['长按拍照伤害'], 'e') }, { title: 'Q释放伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: 'Q释放治疗量', dmg: ({ talent, attr }, { heal }) => heal(talent.q['施放治疗量2'][0] / 100 * attr.atk + talent.q['施放治疗量2'][1]) }, { title: 'Q持续治疗量', dmg: ({ talent, attr }, { heal }) => heal(talent.q['相机持续治疗量2'][0] / 100 * attr.atk + talent.q['相机持续治疗量2'][1]) }, { title: '六命额外治疗量', cons: 6, dmg: ({ attr }, { heal }) => heal(0.42 * attr.atk) }] export const mainAttr = 'atk,cpct,cdmg,heal' export const defDmgIdx = 3 export const buffs = [{ title: '天赋-多样性调查:按队伍存在2位枫丹角色,2位非枫丹角色计算,自身获得[heal]%治疗加成,[dmg]%冰元素伤害加成', data: { heal: 5, dmg: 10 } }, { title: '夏洛蒂2命:E攻击命中3名及以上敌人时,自身攻击力提升[atk]%', cons: 2, data: { atk: 30 } }, { title: '夏洛蒂4命:Q命中带有E印记的敌人时,Q造成的伤害提升[dmg]%', cons: 4, data: { qDmg: 10 } }, { title: '夏洛蒂6命:场上角色普攻或重击命中E标记敌人时,产生相当于夏洛蒂42%攻击的额外治疗', cons: 6 }] export const createdBy = 'Aluxes'