export const details = [{ title: '短按E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['初始爆风伤害'], 'e') }, { title: '长按E总伤害', dmg: ({ talent }, dmg) => { const td = talent.e['初始切割伤害'] * 2 + talent.e['最大切割伤害'] * 4 + talent.e['最大爆风伤害'] return dmg(td, 'e') } }, { title: 'Q每段伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['龙卷风伤害'], 'q') }, { title: 'Q转化元素每段伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['附加元素伤害'], 'q', 'phy') }, { title: '扩散反应伤害', dmg: ({}, { reaction }) => reaction('swirl') }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '风主2命:元素充能效率提高[recharge]%', cons: 2, data: { recharge: 16 } }, { title: '风主6命:受到Q伤害的目标,风抗降低[kx]%,转化的对应元素抗性降低[kx]%', cons: 6, check: ({ params }) => params.q === true, data: { kx: 20, fykx: 20 } }] export const createdBy = 'Aluxes'