import { Common, Cfg, App } from '../components/index.js' import { Character } from '../models/index.js' import { getTargetUid, getProfile, profileHelp, inputProfile } from './character/profile-common.js' import { profileArtis, profileArtisList } from './character/profile-artis.js' import { renderProfile } from './character/profile-detail.js' import { profileStat } from './character/profile-stat.js' import { profileList } from './character/profile-list.js' import { enemyLv } from './character/utils.js' let app = App.init({ id: 'profile', name: '角色面板' }) app.reg('profile-detail', profileDetail, { rule: /^#*(更新|录入)?(.+)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)(\d{9})*(更新)?$/, name: '角色面板' }) app.reg('artis-list', profileArtisList, { rule: /^#圣遗物列表\s*(\d{9})?$/, name: '面板圣遗物列表' }) app.reg('profile-list', profileList, { rule: /^#(面板角色|角色面板|面板)(列表)?\s*(\d{9})?$/, name: '面板角色列表', desc: '查看当前已获取面板数据的角色列表' }) app.reg('profile-stat', profileStat, { rule: /^#面板练度统计$/, name: '面板练度统计$' }) app.reg('profile-help', profileHelp, { rule: /^#角色面板帮助$/, name: '角色面板帮助' }) app.reg('enemy-lv', enemyLv, { rule: /^#(敌人|怪物)等级\s*\d{1,3}\s*$/, describe: '【#角色】 设置伤害计算中目标敌人的等级' }) app.reg('profile-refresh', getProfile, { rule: /^#(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9})?$/, describe: '【#角色】 获取游戏橱窗详情数据' }) export default app // 查看当前角色 export async function profileDetail (e) { let msg = e.original_msg || e.msg if (!msg) { return } let mode = 'profile' let uidRet = /[0-9]{9}/.exec(msg) if (uidRet) { e.uid = uidRet[0] msg = msg.replace(uidRet[0], '') } let name = msg.replace(/#|老婆|老公/g, '').trim() msg = msg.replace('面版', '面板') let dmgRet = /伤害(\d?)$/.exec(name) let dmgIdx = 0 if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) { mode = 'profile' name = name.replace(/(详情|详细|面板)/, '').trim() } else if (dmgRet) { mode = 'dmg' name = name.replace(/伤害[0-5]?/, '').trim() if (dmgRet[1]) { dmgIdx = dmgRet[1] * 1 } } else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) { mode = 'refresh' name = name.replace(/详情|详细|面板|更新/g, '').trim() } else if (/(录入|输入)/.test(msg) && /(详情|详细|面板)/.test(msg)) { mode = 'input' let nameRet = /(?:录入|输入)(.+)(?:面板|详细|详情|数据)+/.exec(name) if (nameRet) { name = nameRet[1] e.inputData = msg.replace(nameRet[0], '') } name = name.replace(/录入|输入|详情|详细|面板|数据|[0-9]|\.|\+/g, '').trim() } else if (/圣遗物/.test(msg)) { mode = 'artis' name = name.replace('圣遗物', '').trim() } if (!e.isMaster) { if (Common.isDisable(e, 'char.profile')) { // 面板开关关闭 return } if (e.isPrivate) { if ((e.sub_type === 'friend' && Cfg.get('profile.friend.status') === false) || (e.sub_type === 'group' && Cfg.get('profile.stranger.status') === false)) { return } } else if (e.isGroup) { let groupCfg = Cfg.get(`profile.groups.群${e.group_id}.status`) if (groupCfg === false || (groupCfg !== true && Cfg.get('profile.group.status') === false)) { return } } } let char = Character.get(name.trim()) if (!char) { return false } let uid = await getTargetUid(e) if (!uid) { return true } e.uid = uid e.avatar = char.id if (char.isCustom) { e.reply('自定义角色暂不支持此功能') return true } if (mode === 'profile' || mode === 'dmg') { return renderProfile(e, char, mode, { dmgIdx }) } else if (mode === 'input') { await inputProfile(e, mode) return true } else if (mode === 'refresh') { await getProfile(e) return true } else if (mode === 'artis') { return profileArtis(e) } return true }