export const details = [{ title: '强化普攻伤害', params: { eBuff: true }, dmg: ({ talent }, dmg) => dmg(talent.a2['技能伤害'], 'a') }, { title: '终结技伤害', params: { eBuff: true }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '两层口袋·击破伤害(10韧性怪)', dmg: ({ talent, cons }, { reaction }) => { let extraTd = cons < 6 ? 0 : 0.4 return { avg: reaction('physicalBreak').avg / 0.9 * (10 + 2) / 4 * (talent.t['2层伤害'] + extraTd) } } }, { title: '两层口袋·最大击破伤害', dmg: ({ talent, cons }, { reaction }) => { let extraTd = cons < 6 ? 0 : 0.4 return { avg: reaction('physicalBreak').avg / 0.9 * (16 + 2) / 4 * (talent.t['2层伤害'] + extraTd) } } }, { title: '三层口袋·击破伤害(10韧性怪)', dmg: ({ talent, cons }, { reaction }) => { let extraTd = cons < 6 ? 0 : 0.4 return { avg: reaction('physicalBreak').avg / 0.9 * (10 + 2) / 4 * (talent.t['3层伤害'] + extraTd) } } }, { title: '三层口袋·最大击破伤害', dmg: ({ talent, cons }, { reaction }) => { let extraTd = cons < 6 ? 0 : 0.4 return { avg: reaction('physicalBreak').avg / 0.9 * (16 + 2) / 4 * (talent.t['3层伤害'] + extraTd) } } }] export const defDmgIdx = 5 export const mainAttr = 'atk,stance,cpct,cdmg,dmg' export const buffs = [{ title: '战技Buff:处于【绝命对峙】的敌方受到的伤害提高[enemydmg]%', check: ({ params }) => params.eBuff === true, data: { enemydmg: ({ talent }) => talent.e['伤害提高'] * 100 } }, { title: '行迹-幽灵装填:基于击破特攻,提高自身暴击率[cpct]%、暴击伤害[cdmg]%', tree: 1, sort: 9, data: { cpct: ({ attr }) => Math.min(attr.stance * 0.1, 30), cdmg: ({ attr }) => Math.min(attr.stance * 0.5, 150) } }, { title: '波提欧1命:造成伤害时无视地方目标[ignore]%的防御力', cons: 1, data: { ignore: 16 } }, { title: '波提欧2命:处于【绝命对峙】并获得口袋时,击破特攻提高[stance]%', check: ({ params }) => params.eBuff === true, cons: 2, data: { stance: 30 } }, { title: '波提欧4命:处于【绝命对峙】的目标受到的伤害额外提高[enemydmg]%', check: ({ params }) => params.eBuff === true, cons: 4, data: { enemydmg: 12 } }, { title: '波提欧6命:造成击破伤害时,对目标额外造成等同于原伤害倍率的40%的击破伤害', cons: 6 }] export const createdBy = 'Aluxes'