export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害·单体', dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e') }, { title: '战技伤害·相邻目标', dmg: ({ talent }, dmg) => dmg(talent.e['相邻目标伤害'], 'e') }, { title: '终结技伤害·10段', dmg: ({ talent, cons }, dmg) => { let extraTd = cons >= 4 ? 0.06 : 0 let td = (talent.q['每段攻击伤害'] + extraTd) * 10 return dmg(td, 'q') } }, { title: '终结技伤害·15段', check: ({ cons }) => cons >= 1, dmg: ({ talent, cons }, dmg) => { let extraTd = cons >= 4 ? 0.06 : 0 let td = (talent.q['每段攻击伤害'] + extraTd) * 15 return dmg(td, 'q') } }] export const mainAttr = 'atk,cpct,cdmg,dmg' export const defDmgIdx = 3 export const buffs = [{ title: '行迹-锁接:释放终结技时,效果命中提高[effPct]%', tree: 2, data: { effPct: 60 } }, { title: '行迹-传冲:对陷入冻结状态的敌人造成的暴击伤害提高[cdmg]%', tree: 3, data: { cdmg: 30 } }, { title: '米沙2命:降低目标防御力[enemyDef]%', cons: 2, data: { enemyDef: 16 } }, { title: '米沙4命:终结技每段攻击的伤害倍率提高6%', cons: 4 }, { title: '米沙6命:释放终结技时,自身造成的伤害提高[dmg]%', cons: 6, data: { dmg: 30 } }] export const createdBy = 'Aluxes'