export const details = [{ title: "风压剑伤害", dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: "Q爆发伤害", params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'], 'q') }, { title: "Q爆发治疗", dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['领域发动治疗量2'][0] * calc(attr.atk) / 100 + talent.q['领域发动治疗量2'][1] * 1) }, { title: "Q每跳治疗", dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.atk) / 100 + talent.q['持续治疗2'][1] * 1) }]; export const mainAttr = "atk,cpct,cdmg"; export const buffs = [{ cons: 1, title: "琴1命:长按1秒后风压剑伤害提升40%", data: { eDmg: 40 } }, { cons: 4, title: "琴4命:蒲公英之风的领域内敌人风元素抗性降低40%", data: { kx: ({ params }) => params.q ? 40 : 0 } }];