export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技主目标伤害', dmg: ({ talent }, dmg) => dmg(talent.e['主目标伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '天赋追击伤害', dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't') }] export const defParams = { tArtisBuffCount: 8 } export const defDmgIdx = 2 export const mainAttr = 'atk,cpct,cdmg,speed' export const buffs = [{ title: '姬子秘技:释放领域使敌方受到伤害提高10%', data: { dmg: 10 } }, { title: '姬子1命:对生命小于50%的敌人伤害提高15%', cons: 1, data: { dmg: 15 } }, { title: '行迹-灼热:战技对灼烧状态下的敌方目标造成的伤害提高20%', tree: 2, data: { eDmg: 20 } }, { title: '行迹-道标:生命值大于80%时提高暴击率15%', tree: 3, data: { cpct: 15 } }]