export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害·主目标', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '终结技伤害·副目标', dmg: ({ talent, cons }, dmg) => cons < 6 ? dmg(talent.q['相邻目标伤害'], 'q') : dmg(talent.q['技能伤害'], 'q') }] export const mainAttr = 'atk,cpct,cdmg,dmg' export const defDmgIdx = 2 export const buffs = [{ title: '天赋-至痛至怒:根据当前损失生命值百分比获得伤害加成,使造成伤害提高[dmg]%', data: { dmg: ({ talent }) => talent.t['伤害提高'] * 100 } }, { title: '阿兰1命:当前生命百分比小于等于50%时,战技造成的伤害提高[eDmg]%', cons: 1, data: { eDmg: 10 } }, { title: '阿兰6命:当前生命百分比小于等于50%时,终结技造成的伤害提高[qDmg]%,且对相邻目标造成与主目标相同的伤害倍率', cons: 6, data: { qDmg: 20 } }] export const createdBy = 'Aluxes'