export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['门前清·伤害'], 'a') }, { title: '0层E暗杠·强化普攻主目标伤害', params: { eBuffCount: 0, hiddenHand: true }, dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 'a') }, { title: '0层E暗杠·强化普攻副目标伤害', params: { eBuffCount: 0, hiddenHand: true }, dmg: ({ talent }, dmg) => dmg(talent.a2['杠·相邻目标伤害'], 'a') }, { title: '4层E暗杠·强化普攻主目标伤害', params: { eBuffCount: 4, hiddenHand: true }, dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 'a') }, { title: '4层E暗杠·强化普攻副目标伤害', params: { eBuffCount: 4, hiddenHand: true }, dmg: ({ talent }, dmg) => dmg(talent.a2['杠·相邻目标伤害'], 'a') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '4层E暗杠·终结技伤害', params: { eBuffCount: 4, hiddenHand: true }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '4层E不求人·强化普攻主目标伤害', cons: 4, params: { eBuffCount: 4, tAttack: true }, dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 't') }] export const mainAttr = 'atk,cpct,cdmg' export const defDmgIdx = 3 export const buffs = [{ title: '战技Buff:[_eBuffCount]层Buff使自身造成的伤害提高[dmg]%', check: ({ params }) => params.eBuffCount, data: { _eBuffCount: ({ params }) => params.eBuffCount, dmg: ({ params, talent }) => talent.e['伤害提高'] * 100 * params.eBuffCount } }, { title: '天赋-帝垣琼玉:持有4张相同花色的牌时,进入【暗杠】状态,自身攻击力提高[atkPct]%', check: ({ params }) => params.hiddenHand, data: { atkPct: ({ talent }) => talent.t['攻击力提高'] * 100 } }, { title: '行迹-听牌:[_eBuffCount]层战技使自身造成的伤害提高效果额外提高[dmg]%', tree: 2, check: ({ params }) => params.eBuffCount, data: { _eBuffCount: ({ params }) => params.eBuffCount, dmg: ({ params }) => 10 * params.eBuffCount } }, { title: '行迹-抢杠:速度提高[speedPct]%', tree: 3, data: { speedPct: 10 } }, { title: '青雀1命:终结技造成的伤害提高[qDmg]%', cons: 1, data: { qDmg: 10 } }, { title: '青雀4命:【不求人】状态下,释放普攻后额外进行一次追加攻击', check: ({ params }) => params.tAttack, cons: 4 }] export const createdBy = 'Aluxes'