export const details = [{ title: '普攻伤害', dmg: ({ talent, cons }, dmg) => { return cons < 6 ? dmg(talent.a['技能伤害'], 'a') : dmg(talent.a['技能伤害'], 'a,q') } }, { title: '战技伤害·主目标', dmg: ({ talent, cons }, dmg) => { return cons < 6 ? dmg(talent.e['单体伤害'], 'e') : dmg(talent.e['单体伤害'], 'e,q') } }, { title: '战技伤害·副目标', dmg: ({ talent, cons }, dmg) => { return cons < 6 ? dmg(talent.e['相邻目标伤害'], 'e') : dmg(talent.e['相邻目标伤害'], 'e,q') } }, { title: '终结技伤害·对单', params: { q: true }, dmg: ({ talent, trees }, dmg) => { let extraTd = trees['103'] ? 1.5 : 0 return dmg(talent.q['单体伤害'] + extraTd, 'q') } }, { title: '终结技伤害·对无花目标', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['相邻目标伤害'], 'q') }] export const mainAttr = 'atk,cpct,cdmg,dmg' export const defDmgIdx = 3 export const buffs = [{ title: '天赋:终结技期间使敌方全属性抗性降低[kx]%', check: ({ params }) => params.q === true, data: { kx: ({ talent }) => talent.t['全属性抗性降低'] * 100 } }, { title: '行迹-奈落:黄泉普攻、战技、终结技造成的伤害为原伤害的160%', tree: 2, data: { multi: 60 } }, { title: '行迹-雷心:黄泉造成的伤害提高[dmg]%,终结技额外造成150%攻击力的伤害(仅在对单时计算)', tree: 3, data: { dmg: 90 } }, { title: '黄泉1命:对处于负面状态敌方造成伤害时暴击率提高[cpct]%', cons: 1, data: { cpct: 18 } }, { title: '黄泉4命:使敌方陷入终结技易伤状态,受到终结技伤害提高[qEnemydmg]%', cons: 4, data: { qEnemydmg: 8 } }, { title: '黄泉6命:造成的终结技伤害全属性抗性穿透提高[kx]%,释放的普攻、战技伤害同时视为终结技伤害', cons: 6, data: { kx: 20 } }] export const createdBy = 'Aluxes'