export const details = [{ title: '风压剑伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: 'Q爆发伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'], 'q') }, { title: 'Q爆发治疗', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['领域发动治疗量2'][0] * calc(attr.atk) / 100 + talent.q['领域发动治疗量2'][1] * 1) }, { title: 'Q每跳治疗', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.atk) / 100 + talent.q['持续治疗2'][1] * 1) }] export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ cons: 1, title: '琴1命:长按1秒后风压剑伤害提升40%', data: { eDmg: 40 } }, { cons: 4, title: '琴4命:蒲公英之风的领域内敌人风元素抗性降低40%', data: { kx: ({ params }) => params.q ? 40 : 0 } }]