export const details = [{ title: 'E阳华伤害', talent: 'e', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: 'E刹那之花伤害', dmg: ({ talent, attr, calc }, { basic }) => { let ret = talent.e['刹那之花伤害'] * calc(attr.def) / 100 + attr.e.plus return basic(ret, 'e') } }, { title: 'E刹那之花(打半血)', params: { half: true }, dmg: ({ talent, attr, calc }, { basic }) => { let ret = talent.e['刹那之花伤害'] * calc(attr.def) / 100 + attr.e.plus return basic(ret, 'e') } }, { title: 'Q总伤害', check: ({ cons }) => cons < 2, params: { buff: 0 }, dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'] + talent.q['生灭之花伤害'] * 7, 'q') }, { title: '满BuffQ总伤害', cons: 2, dmg: ({ talent }, dmg) => dmg(talent.q['爆发伤害'] + talent.q['生灭之花伤害'] * 7, 'q') }] export const mainAttr = 'def,atk,cpct,cdmg' export const buffs = [{ title: '阿贝多被动:刹那之花对生命值低于50%的敌人造成的伤害提高25%', data: { eDmg: ({ params }) => params.half ? 25 : 0 } }, { title: '阿贝多2命:4每层Buff提高Q [qPlus]伤害', cons: 2, data: { qPlus: ({ params, attr, calc }) => params.buff === 0 ? 0 : calc(attr.def) * 1.2 } }]