export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '战技+剑势伤害', dmg: ({ talent }, dmg) => { let eDmg = dmg(talent.e['技能伤害'], 'e') let ePlusDmg = dmg.dynamic(talent.e['附加伤害'], 'e', { dynamicDmg: 20 }) return { dmg: eDmg.dmg + ePlusDmg.dmg, avg: eDmg.avg + ePlusDmg.avg } } }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '终结技后满剑势战技伤害', dmg: ({ talent }, dmg) => { let eDmg = dmg(talent.e['技能伤害'], 'e') let ePlusDmg = dmg.dynamic(talent.e['附加伤害'], 'e', { dynamicDmg: 20 }) return { dmg: eDmg.dmg + ePlusDmg.dmg * 2, avg: eDmg.avg + ePlusDmg.avg * 2 } } }] export const mainAttr = 'atk,cpct,cdmg' export const defDmgIdx = 4 export const buffs = [{ title: '天赋-游刃若水:敌方弱点被击破后,素裳速度提高[speedPct]%', data: { speedPct: ({ talent }) => talent.t['速度提高'] * 100 } }, { title: '行迹-逐寇:10层Buff提升【剑势】造成的伤害[_dmg]%', tree: 1, data: { _dmg: 20 } }, { title: '素裳4命:击破特攻提高[stance]%', cons: 4, data: { stance: 40 } }, { title: '素裳6命:天赋的加速效果额外提高[speedPct]%', cons: 6, data: { speedPct: ({ talent }) => talent.t['速度提高'] * 100 } }] export const createdBy = 'Aluxes'