export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent, cons }, dmg) => { let count = cons >= 1 ? 6 : 5 return dmg(talent.e['技能伤害'] * count, 'e') } }, { title: '战技+引爆Dot伤害', check: ({ cons }) => cons >= 4, dmg: ({ talent, cons }, dmg) => { let eDmg = dmg(talent.e['技能伤害'] * 6, 'e') let plusDot = cons >= 6 ? 0.15 : 0 let dotDmg = dmg((talent.t['回合开始受到伤害'] + plusDot) * 5, '', 'skillDot') return { dmg: eDmg.dmg + dotDmg.avg * 0.08, avg: eDmg.avg + dotDmg.avg * 0.08 } } }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '天赋5层风化持续伤害', dmg: ({ talent, cons }, dmg) => { let plusDot = cons >= 6 ? 0.15 : 0 return dmg((talent.t['回合开始受到伤害'] + plusDot) * 5, '', 'skillDot') } }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '桑博1命:施放战技时,对敌方随机单体额外造成一次伤害', cons: 1 }, { title: '桑博4命:战技击中风化层数大于等于5层的目标时,立即产生相当于原风化伤害8%的伤害', cons: 4 }, { title: '桑博6命:天赋施加的风化状态伤害倍率提高15%', cons: 6 }, { title: '惊喜礼盒:Q后使敌方目标受到的持续伤害提高[dotEnemyDmg]%', data: { dotEnemyDmg: 30 } }]