export const details = [{ title: '风轮两立', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '开Q满被动E', params: { e: 1, layer: 5, team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '靖妖傩舞·首插', params: { layer: 1, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '靖妖傩舞·尾插', params: { layer: 5, team: false }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '魈珐班开Q满被动E', params: { e: 1, layer: 5, team: true }, dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '魈珐班开Q首插', params: { layer: 1, team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }, { title: '魈珐班开Q尾插', params: { layer: 5, team: true }, dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3') }] export const defDmgIdx = 6 export const mainAttr = 'atk,cpct,cdmg,dmg' export const defParams = { layer: 0, team: true } export const buffs = [{ title: '靖妖傩舞:下落攻击伤害提升[a3Dmg]%', data: { a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升'] } }, { title: '魈天赋:开Q后每3秒伤害提升5%,满层提高25%', data: { dmg: ({ params }) => params.layer * 5 } }, { title: '魈被动:3层E使E的伤害提高45%', data: { eDmg: ({ params }) => params.e ? 45 : 0 } }, { check: ({ params }) => params.team === true, title: '风鹰宗室班:增加[atkPlus]点攻击力', data: { atkPlus: 1202.35 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: ({ params }) => params.team === true, title: '满命珐露珊:获得[dmg]%增伤,获得[kx]%减抗,获得[cdmg]%爆伤', data: { dmg: 40, kx: 30, cdmg: 40 } }]