import { Character } from '../index.js' import lodash from 'lodash' import { attrMap, artisIdxMap } from './ProfileMeta.js' let MiaoData = { setAvatar (player, ds) { let char = Character.get(ds.id) let avatar = player.getAvatar(ds.id, true) if (!char) { return false } if (player.isSr) { avatar.setAvatar({ ...ds, ...MiaoData.getTalentSR(char, ds.talent) }, 'miao') } else { let talentRet = MiaoData.getTalent(char, ds.talent) avatar.setAvatar({ ...ds, elem: talentRet.elem, talent: talentRet.talent }, 'miao') } return avatar }, getTalent (char, data = {}) { let { talentId = {}, talentElem = {} } = char.meta let elem = '' let idx = 0 let ret = {} lodash.forEach(data, (level, id) => { let key if (talentId[id]) { key = talentId[id] elem = elem || talentElem[id] ret[key] = level } else { key = ['a', 'e', 'q'][idx] ret[key] = level } idx++ }) return { talent: ret, elem } }, getTalentSR (char, data) { let talent = {} let trees = [] lodash.forEach(data, (lv, id) => { let key = char.getTalentKey(id) if (key || lv > 1) { talent[key || id] = lv } else { trees.push(id) } }) return { talent, trees } } } export default MiaoData