import { Format } from '#miao' export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '终结技降低防御', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['防御力降低']), type: 'text' } } }] export const defDmgIdx = 2 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '终结技:【通解】状态下敌方目标防御力降低[enemyDef]%', data: { enemyDef: ({ talent }) => talent.q['防御力降低'] * 100 } }, { title: '行迹-痛击:对处于负面效果的敌方目标造成伤害提高[dmg]%', tree: 1, data: { dmg: 20 } }, { title: '行迹-秘策:效果命中提高[effPct]%', tree: 2, data: { effPct: 10 } }, { title: '行迹-追歼:施放战技解除增益效果后,下一次攻击造成伤害提高[dmg]%', tree: 3, data: { dmg: 20 } }, { title: '佩拉2命:施放战技解除增益效果后,速度提高[speedPct]%', cons: 2, data: { speedPct: 10 } }, { title: '佩拉4命:释放战技时,使敌方目标冰抗性降低[kx]%', cons: 4, data: { kx: 12 } }] export const createdBy = 'Aluxes'