export const details = [{ title: '半血开E重击', dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '半血开E重击蒸发', dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf') }, { title: '半血开E后Q', dmg: ({ talent, attr }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q') }] export const defDmgIdx = 1 export const mainAttr = 'hp,atk,cpct,cdmg,mastery' export const buffs = [{ title: '蝶引来生:开E获得[atkPlus]点攻击力加成', data: { atkPlus: ({ talent, attr, calc }) => { return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4) } } }, { title: '胡桃被动:半血获得33%火伤加成', data: { dmg: 33 } }, 'zf']