export const details = [{ title: "E释放伤害", dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: "E每跳治疗", dmg: ({ talent, calc, attr }, { heal }) => { let ec = talent.e['越祓草轮治疗量2']; return heal(calc(attr.hp) * ec[0] / 100 + ec[1] * 1 + calc(attr.mastery) * 0.75) } }, { title: "Q每跳伤害", dmg: ({ talent, calc, attr }, { basic }) => basic(talent.q['单次伤害'] * calc(attr.hp) / 100, 'q') }]; export const mainAttr = "hp,atk,cpct,cdmg,mastery"; export const buffs = [{ title: "久岐忍被动:生命低于50%时提高治疗加成15%", data: { heal: 15 } }, { title: "久岐忍被动:基于元素精通提高治疗量[healInc],伤害[ePlus]", data: { healInc: ({ attr, calc }) => calc(attr.mastery) * 0.75, ePlus: ({ attr, calc }) => calc(attr.mastery) * 0.25 } }];