export const details = [{ title: "破局矢伤害", dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.a['破局矢伤害'] / 100, 'a2') }, { title: "E络命丝伤害", dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e') }, { title: "Q协同单段伤害", dmg: ({ talent, attr, calc, cons }, { basic }) => { return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q') } }]; export const mainAttr = "hp,cpct,cdmg"; export const buffs = [{ title: "夜兰被动:有4个不同元素类型角色时,夜兰生命值上限提高30%", data: { hpPct: 30 } }, { title: "夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%", cons: 4, data: { hpPct: 40 } }];